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Is it possible to level up? I have battled every enemy that I have come across and I am still level one so I can't beat the Slime Lady

Hello! i have some questions.

do you have a rough idea of when this will be released?

how far is the game developed of now?

Hi there!

It is hard to put deadlines on anything for us, we are a small team and for many of us it is our first foray into game development, and we are all developing this as a side project rather than full time.

We are working through Chapter 2 as of right now, with plans for a total of seven.

Is this abandoned?

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Very much not abandoned! We are hard at work on the next chapters, future releases of demos will take place on Patreon at least a whole chapter earlier before they are added here on Itch.Io.

Will future enemies be primarily creatures, or will there also be human enemies (and thus matching perils)?

Finally got to playing this. Was a pretty fun playthrough. The humor was really nice, and I like the direction the game is going. I do have some opinions though. Like mentioned already here, the battles can feel a little irksome, especially when the only upgrades at the moment are skills from defeating bosses, and accessories that you may or may not find in a chest. I assume there's some plans for that with more weapons and armor to buy/find that'll affect your stats, so I'll wait and see how that goes.
The escaping from the enemy's capture segments are a unique sequence, though I gotta say repeatedly hitting the button to hop your way out gets a little repetitive. Of course one can avoid it if they don't lose, but still.
I think that's all I got for now, gonna keep a close eye on progress with this. Was recommended this by Ankhrono, and given how much I liked their game, I'm glad to say I'm liking this too. Going off of that one, I wonder if some future perils could include transformation or some soft vore from monsters and monster girls too? Guess I'll have to wait and see, but I think I'll enjoy what's to come regardless. Wishing you the best with smooth progress.

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Review: Hate the escape sections. Combat is in the annoying place where getting the lewd parts mean you have basically lost. Art is good.

Really good start 

i have to admit that i'm stuck actually but very good game 

Love it 🍷🗿

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Hmm, interesting so far. Here's some constructive feedback if you don't mind:

I feel like the peril system leaves something to be desired. It's pretty easy to avoid getting bound as long as you keep up on healing, which isn't hard to do, especially against trash mobs.

Getting bound also doesn't feel very impactful or meaningful, because (A) getting 'halfway' bound doesn't adversely affect you very much. You can still attack and cast (imo is a bit immersion breaking) which makes the bondage feel cosmetic, and (B) even if fully bound, your ally can free you in 1 turn while also restoring a bunch of health, so it's not really a big deal.

Thank you for your feedback! I am always happy to engage with someone that has thoughts to give, especially ones that highlight things we can improve on!

There is definitely a degree of balance for us to consider there, especially since we've made the first chapter quite a softball in terms of difficulty (though I can assure you, that is intentional) with the way that we have implemented peril you are right that it is pretty easy with careful resource management to basically avoid peril against the average enemy entirely. Although I will admit I have been surprised by the quantity of players that have been stonewalled by our boss of chapter 1 entirely. We are definitely thinking of ways to make it easier to get bound (whether by balancing encounters or the mechanic itself), but it is definitely a tricky balancing act we are considering moving forward so as to not disrupt the experience.

I do 100% agree with you there though, using sword arts and magic while half-bound is definitely not long for this world! And fully bound is a state that we're definitely considering the implications of, on one-hand it is a defeat state, on the other hand it is ludicrously easy to avoid in the demo, though we're definitely re-balancing rescue, the gameplay implications of 50% health regen upon escape are too stark to ignore.

Once again, thank you for your feedback! And thank you again for playing our demo!

Glad to hear you guys are working on mechanics! As for the difficulty, yes that is usually the hardest problem to solve in a bondage game (since snowballing into loss all the time isn't fun per se, but also if its too easy then the bondage doesn't feel legit). One idea that might help is to make things on the more challenging side, but also have some kind of mechanic or system where if the player loses, they get some kind of benefit to make it easier the next time. For example, perhaps on the second attempt, the enemy will spend a turn or two gloating (so the player effectively gets an extra turn or two). Just an anti-stonewall idea. Another version of this is in Magical Girl Luna, in which, after the player loses, Luna's mentor pops in and gives advice on how they can win ('The enemy does a strong restraining move after this thing, you can Defend to prevent it', etc.).

Excellent start! This game is oozing with charm, more than enough to set it apart from the sea of similar games. The writing and the art is excellent, and the gameplay does a good job mixing lewdness into the combat.

One bit of feedback I will give is that you really feel the lack of character progression. With no xp or leveling system, and no gear to buy with your money, there really isn't any incentive to battle. And since you can't run away from battles either, they quickly start to feel like a chore.

Obviously this is just a demo, and I have no doubt that over time this won't be an issue. But it is something worth bringing to attention. I'm excited to see where this project goes in the future!

Thank you for your feedback! It has been great to see the overwhelmingly positive reception and insightful thoughts players like yourself have given! You can thank our artists Sugarvoids, Azupazu and Somerandomfaker (Sushi) for the visuals, and myself for the writing~

That is a good point there, and progression has been on my mind as to what we want to do there, getting better equipment is one way, but then the grind manifests in one way or another, regardless going forward it is something that is being taken into consideration!

And it is absolutely great to bring forward thoughts like these at the demo stage, because it gives us the feedback we need to deliver the best game we possibly can. ^^

Once again, thank you for giving the demo a go, and thank you for your feedback!

Having played 2 hours into the demo, I gotta say this is a very promising project! Keep up the good work!

Thank you for your kind words! We're hoping to deliver on that promise and make things EVEN better going forward!

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Will there be TFs in this game? I'm mostly just curious.

Game got alot of potential. Love the dynamic the sisters have! 1 musclebrain goofball and 1 bookssmart goofy nerd. They play really well off eachother. The dialogue is definitely a highlight too. The pair have something to say about every lil thing. Which also reveals more about them. Definitely looking forward to more!

Thank you, from a writing perspective they are unbelievably fun to write, dialogue from them never feels like I don't know what to write. I am glad that you are looking forward to more because I am looking forward to writing it!

I don't know if this is a bug or Win11 but every so often the game freezes up on me I can still hear the music and sfx but the picture is frozen it happens most often during battle too so the only thing I can do is restart the game other then that of what I have seen is looking rather good.

That is strange, I myself run Windows 11, it doesn't necessarily sound like lag, that is a puzzling situation and the first I have heard of it. And thank you for the comment and feedback~

It seems more of a refresh or memory issue as the first time I got this was after I interacted with everything in the starting house at least once or twice just before the tutorial fight but this happened more often when a fight is drawn out, as it occurred the most during the first fight with the silkworms at the bridge when I was goofing around trying to get caught by them and used taunt for most of my turns. I hope this helps with figuring it out.
On a more positive note I love how your characters interact with the world around them and each other as it adds real depth to them and makes them feel alive which is something that is very rare in games like this so keep it up.

The first demo and it's shaping up to something really good. Can't wait to see more. ^ ~^

Thank you! We're looking forward to showing more in time!

Interesting game. Looks like this is going to be worth watching. Didn't find the buff/debuff spells worthwhile though. Too expensive for too little effect.

Thank you for your thoughts, the cost there is funnily enough a product of our QA testing where we decided upon doubling its cost (although nothing will be quite as broken as V1 of Mist Screen with 130% evasion) but not to worry there, feedback like that helps us to fine tune things down the line!

I just have no idea how to defeat the slime boss. Maybe I’m not playing correctly and wasted potions in the process of studying the locations, but I just don’t have enough mana to finish it off. She heals too cheatily, so this is where the walkthrough ends for now...

You are supposed to use the skill named "flail wildly",which can break the boss's cure approximately three rounds.

Thank you. I finally beat her
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Firstly I have to thank you for your thoughts and a very insightful comment too, you have given a lot of food for thought that has brought to the forefront some very good points going forward in development!

I am glad you enjoyed our take there, it has a lot in common with our Programmer's previous work, but I think it felt more appropriate to almost have this 'pokemon, but you are the one being caught' kind of loop where you had to manage your health, but due to the nature of it, of course the characters can save one-another from peril!

The variation of escape sections is definitely going to have to be where we're really on the ball, because they are as much of a level as the fields of enemies themselves! There are plenty of ideas that come to mind for mechanical variance on them, though only time will tell if they happen to be hits or misses, I do remember a couple of folks from QA remarking how it can be a bit hard on the finger too.

Could you clarify what you mean by clarity in this particular context? In that specific game over I *think* I might understand but I do want to get an idea for what you mean there. 

And I am very glad he writing has been a hit, it probably shows when I make posts but I do have a bit of a habit of using a few too many commas. The writing, however is my passion and it has been great to see it be received so well!

Once again, thank you for your post! Every bit of feedback like this is appreciated and thank you for taking your time to play our game and leave behind such a thoughtful comment!

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Are you going to add non mummified bondage in the future, i've only see that bondage type from 3 types of the enemies so far

Partiularly Empress (Co director) and myself (Director/Writer) have been wanting to make a game that leans more heavily on those forms, although I can say that it won't necessarily be the only type in the game~

I see, i hope you add bandit type enemies that tied you normally with rope or something like that

love these types of games
stuck on the slime girl but i i never checked north so i will do that

good luck with development and i hope fans of games similar to this find their way here

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Excellent! Then you'll be right at home here then~

She can be tricky, be sure to use all your resources against her, she is your first real challenge after all~

And thank you for your support! We are thrilled with the response so far!

figured it out
kind of went in with one idea and noticed during the fight
i see another person who has no idea what to do
with your permission i would like to tell them

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Can there be any futa, tf or otherwise?

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As stated on the Content warning, there will never be any full nudity in the game~

Excuse me sir, but I believe you dropped  $15, here let me put this into your wallet.  What?  You didn't drop $15?  TIS THE SEASON CHUMP!!! *Runs away like an escaped mental patient*

Thank you very much for your patronage!

Are there any planned kinks in the game that you want to put in the game later on? I like TFs, do you? if so, I'd def enjoy it if TFs were in this game. though this game looks interesting regardless

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While I cannot guarantee any particular kinks in the future (after all, who's to say things won't change in the future) what I can say is if you liked what was in the Demo, you can expect that and more going forward!