We're Finally Here!


Welcome! And thank you for taking a look at our little project! We've been hard at work getting things together for this first release of Re:Strain. I'm AirGuitarSolo, the director and lead writer for our little project, and before I get further into it, let me tell you about the other members of our team:

Co-director - Empress: Without her this project would not exist, the first motivator to push towards producing this game, half the starting finances, and also half of the creative decisions, she's as important to this project as myself!

Programmer - Ankhrono: You might know from other success in MiraCoRescue, Ankh has been dutifully building this game from the shaky foundations of my first attempts at coding, Ankh brings his experience and coding to the field that lets all the magic happen~

Mapper - Vima: A good friend who's enthusiasm for building maps has only been rivaled by the content produced, a lot of the maps in the demo here were constructed by myself, but Vima's work has breathed new life into them, and also going forward the maps will all be done by them.

Enemy Sprite Artist - Azupazu: The ever-brilliant Azu is our creature and boss designer extraordinaire! With her design chops we have been able to get together the enemies that will be the dangers on your paths playing Re:Strain!

Character Sprite Artist - Sugarvoids: And a whole lot more! if you clicked on this page you've already seen an example of her art with the banner for the game, face sprites, bound sprites and battler sprites, game overs, Sugar has done them all and will continue to to do more as we develop the game!

Colouring/Finishing - Sushi: For polishing, colouring and making things adorable, we have Sushi and her fantastic style that you're going to become well acquainted with while playing!

Editor - Hierarch: While I am confident in my writing skills, having a second set of eyes to prevent me from getting ahead of myself, proofreading, and for making sure the creative vision we have in place can be conveyed in the best possible way!

With this team we are going to be working together henceforth to bring the vision of Re:Strain to completion, combining all our skills and specialties as we get to grips with (for all but one of us) our first foray into game development! Seven chapters in total are planned for the game, and what we have for you in the demo equates to the first chapter, as you progress through the game expect to see more characters pop up, both friendly, and not so much as our heroines find their place in the world~

It's been quite a long ride and we've had a couple of hiccups on our way to this starting line, but we've officially taken the first step as a team and I hope that you all can appreciate the work we have put in, and are as excited to see more as we are to make it! I must also preface this that the project is funded out of pocket at the moment so development on future chapters will be slow, however on the Patreon, which, if it is not up at the time of posting, it will be up soon, we will keep you posted about current and future development. 

I hope you enjoy the journey with us and the girls, and that you all have fun with our game!

Files

ReStrain 0.1.0 Windows.zip 218 MB
Dec 01, 2023

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